AI Insights · Timothy · January 2023
Top 5 Geolocation Games in the Middle East Q4 2022: Performance Insights
Discover the performance trends of the top 5 geolocation games in the Middle East during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, geolocation games in the Middle East demonstrated varying trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of the top 5 geolocation games on a unified platform.
Pokémon GO by Niantic, Inc. saw a dynamic quarter. Weekly revenue ranged from approximately $14K to $22.5K, peaking in the week of December 5. The game's weekly downloads fluctuated, starting at around 5K and peaking at 6.2K by the end of December. Active user numbers showed a gradual decline from 279.7K to 267K by the end of the quarter.
Jurassic World Alive, published by Jam City, Inc., experienced stable metrics. Weekly revenue varied between $1.5K and $2.7K, with a notable peak in late November. Downloads saw a significant spike mid-October, reaching 1.3K, before stabilizing around 500. Active users maintained a steady presence, ranging from 5.5K to 4.8K.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company had a consistent performance. Weekly revenue hovered around $1.2K to $1.4K, with a slight increase towards the end of the quarter. Downloads remained strong, peaking at 3.3K in late October. Active user engagement also showed a positive trend, growing from 4.7K to 5.4K.
COIN: Always Be Earning by Xy Labs, Inc. faced challenges in downloads but maintained a steady revenue stream. Weekly revenue fluctuated between $143 and $504, with a peak in late October. Downloads were minimal, with significant drops observed throughout the quarter. Active users declined from 4.5K to 2.8K by the end of December.
Five Nights at Freddy's AR by Illumix, Inc. showed promising trends. Weekly revenue increased steadily, peaking at $440 in late November. Downloads saw an upward trend, starting at 1K and reaching 1.5K by mid-December. Active users remained stable, fluctuating around 27K to 29K throughout the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.